# Firetale

> A procedurally-generated role-playing adventure built using Godot Engine.

Published: Feb 2021  
Tags: project, games  
Project home: https://lukehollenback.itch.io/firetale

Makes use of procedural-generation techniques like [OpenSimplex noise maps](https://en.wikipedia.org/wiki/OpenSimplex_noise) and pluggable generation rulesets to create a unique, immersive experience every playthrough.

[Image: Firetale: a hex-tile overworld of forest, desert, and canyon, with a clay oven cooking panel and the player inventory open.]

[Image: Firetale: a snowy hex-tile wilderness with the character attributes and combat skills panel open.]
